By Ear — A Self-Directed Module of Musical Games for Holden
Vol. I · No. 04 Sound & Ear
For Holden — Summer 2026
A Self-Directed Module of

Musical Games

Your ear is your strongest tool. Most of these games can't be won with just reading — you have to actually listen. Five mini-games covering everything we've worked on so far: pitch direction, rhythm by ear, chord shapes, melody memory, and matching what you hear to what you see on the page. Put on headphones if you've got them.

🎧   Headphones strongly recommended.   Built-in iPad speakers work, but headphones help you hear pitch differences.

Pick a Game

Game 01 Higher or Lower?

Higher or Lower?

Rules

You'll hear two notes, one after the other.

Was the second note higher or lower than the first?

15 rounds. Tap Replay if you missed it.

Round 0/15 Score 0
Tap Start to begin.
Best: —
Game 02 Count the Hits

Count the Hits

Rules

A 4-beat bar plays. Some beats are notes, some are rests.

How many notes did you actually hear?

10 rounds. This trains the exact thing Ted talked about — counting silence and sound equally.

Round 0/10 Score 0
Tap Start to begin.
Best: —
Game 03 Name the Chord

Name the Chord

Rules

Two notes stacked on a staff. Identify both letter names.

This is exactly the skill you need for the left hand in Thunder — reading two notes at once.

15 rounds. You'll hear the chord after you answer.

Round 0/15 Score 0
Tap Start to begin.
Best: —
Game 04 Same Melody?

Same Melody?

Rules

A 3-note melody plays. Then another 3-note melody plays.

Were they the same or did one note change?

10 rounds. This is the ear training that great pianists rely on.

Round 0/10 Score 0
Tap Start to begin.
Best: —
Game 05 · Eye Meets Ear The Bar Hunter

The Bar Hunter

Rules

A rhythm plays. You see three written rhythm patterns.

Tap the one you heard. This is the big skill: hearing music and matching it to notation.

10 rounds. The final boss.

Round 0/10 Score 0
Tap Start to begin.
Best: —

For the Back Seat

No-screen ear games for when the iPad needs a break.

Name That Pitch

Someone hums or whistles a single note. The other person tries to match it exactly, then hums one higher or lower. Trade off. Bonus: try to guess the letter name if a piano is nearby later to check.

Counting Songs in the Wild

Find a song playing — restaurant, store, car radio. Count "1, 2, 3, 4" out loud until you can hear the bars. Then try to spot the moment the chorus starts. (It almost always lands on a "1.")

Same or Different?

Someone claps or taps a short rhythm. The other person claps a rhythm back — either the same one, or a sneakily-different one. The first person has to say which. Switch roles.

Hum-a-Tune Memory

Hum the first three notes of a song you both know. The other person has to name the song. Get harder by using non-obvious songs, or by humming notes from the middle of the song instead of the start.

— Made for Holden — Volume IV — Use your ears —